If you want to be effective when learning the martial arts, you need to learn the gains and limitations of the two kinds of punches. Knowing these punches will proscribe and guide your potential combat strategies. Knowing these punches will enlighten you as as a Martial Artist and severely effect your training.
A thrusting punch is the first kind of punch. A thrusting punch is like a train running into something and going through. Simply, there is no back off, and the punch goes through.
The one, main problem with this kind of punch is...what happens to all the cars behind the locomotive? They all jam together behind the locomotive, collide and become a mess. Thus, the unstoppable power of a thrusting punch can become a godawful mess.
Once delivered, the thrusting punch enters the space of the opponent and can become immersed. The body behind the punch, unless the whole body has moved forward, risks becoming unbalanced. Thrust, and you face the possibility of becoming overcommitted.
A snapping punch is the second type of punch. Imagine a jackhammer striking cement, but only impacting once and then holding off. It hits, damages as much as possible, and then retreats.
Now, the problem with the snapping punch is that there has not been enough weight behind the punch. Weight is not fully committed to the punch because the body hasn't move into the action. You have your balance, but the punch didn't strike as hard as you might have wished?
Now, a thrusting punch is a strategy involving moving your body, using your entire weight, committing it to the action, and if you miss you're going to be out of place and unbalanced, and you're going to then have lots of problems. The snapping punch is a strategy where you make the strike, but don't always create enough hurt. The snapping punch gives less weight, but 95% of the weight will be left in the body of the opponent, a thrust punch commits weight, but takes fifty per cent of the shock back up the arm.
So we have to continuously ask ourselves which is better, the punch that thrusts or the punch that snaps. Each punch has must be gauged on a variety of merits, balance versus stability, weight versus speed, commitment versus noncommitment, weight left in the body versus weight backed up the arm, potential follow ups, positioning, and so on and so on. When you're done exploring all these possibilities, however, you're going to have a wallop that can't be denied.
A thrusting punch is the first kind of punch. A thrusting punch is like a train running into something and going through. Simply, there is no back off, and the punch goes through.
The one, main problem with this kind of punch is...what happens to all the cars behind the locomotive? They all jam together behind the locomotive, collide and become a mess. Thus, the unstoppable power of a thrusting punch can become a godawful mess.
Once delivered, the thrusting punch enters the space of the opponent and can become immersed. The body behind the punch, unless the whole body has moved forward, risks becoming unbalanced. Thrust, and you face the possibility of becoming overcommitted.
A snapping punch is the second type of punch. Imagine a jackhammer striking cement, but only impacting once and then holding off. It hits, damages as much as possible, and then retreats.
Now, the problem with the snapping punch is that there has not been enough weight behind the punch. Weight is not fully committed to the punch because the body hasn't move into the action. You have your balance, but the punch didn't strike as hard as you might have wished?
Now, a thrusting punch is a strategy involving moving your body, using your entire weight, committing it to the action, and if you miss you're going to be out of place and unbalanced, and you're going to then have lots of problems. The snapping punch is a strategy where you make the strike, but don't always create enough hurt. The snapping punch gives less weight, but 95% of the weight will be left in the body of the opponent, a thrust punch commits weight, but takes fifty per cent of the shock back up the arm.
So we have to continuously ask ourselves which is better, the punch that thrusts or the punch that snaps. Each punch has must be gauged on a variety of merits, balance versus stability, weight versus speed, commitment versus noncommitment, weight left in the body versus weight backed up the arm, potential follow ups, positioning, and so on and so on. When you're done exploring all these possibilities, however, you're going to have a wallop that can't be denied.
About the Author:
Al Case has taught martial arts for 40 years. You can get a doctoral dissertation on How to Punch at Monster Martial Arts.
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